There is a lot to unpack here. I loved the idea, it is really interesting. I don't get why everything is so small and uncentered, it makes it difficult to understand what is going on. Also, there are quite a few bugs, but that's normal in a 48h jam. There could be more in-game info or a more intuitive level design to ease the player into the game. The movement controls are a bit unresponsible too, but I believe this is part of the physics being used. All that aside, I am looking forward for an update on that one.
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Thanks! We spent so long trying to figure out how to get physics to work that we didn't really have time to make levels centered / add a tutorial / add any amount of polish. We gave up on fixing physics when we noticed that we barely had any time left and just added some levels.
For future jams (and for an update to this game) I'll definitely use a physics engine (probably matter.js)