Don't sweat it. I'm looking forward for your new entries. The story is good, and I'm sure you can do much better without the time restraint))
JulioCastaway
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Well, not much agency of the player in the game (I'm actually a visual novel fan, but at least they have branching dialogues usually). I kinda like the characters, but it is not so compelling to follow them around. The dice theme is a bit forced unto it too, and the "voice triggered bomb" is a bit too much for me. With more time for the development I'm sure this could turn out pretty neat, but as it is now, I did not enjoy it so much.
Pretty interisting concept, but not much of a game yet. The system is a bit unbalanced and it tends to get quite buggy over the time. I think that different terrains should had different spawn rates for the animals, since it's random. It would be nice if some of the appex predators died if they did not eat enough or something like this too, that should balance things a bit more. I think it's very promissing, but it would probably work better with less RNG.
There is a lot to unpack here. I loved the idea, it is really interesting. I don't get why everything is so small and uncentered, it makes it difficult to understand what is going on. Also, there are quite a few bugs, but that's normal in a 48h jam. There could be more in-game info or a more intuitive level design to ease the player into the game. The movement controls are a bit unresponsible too, but I believe this is part of the physics being used. All that aside, I am looking forward for an update on that one.
There is a lot to unpack here. I loved the idea, it is really interesting. I don't get why everything is so small and uncentered, it makes it difficult to understand what is going on. Also, there are quite a few bugs, but that's normal in a 48h jam. There could be more in-game info or a more intuitive level design to ease the player into the game. The movement controls are a bit unresponsible too, but I believe this is part of the physics being used. All that aside, I would be looking forward for an update on that one.
Very compeling puzzle game! I like how the dice are essential to the mechanics, since you need to "roll" them to the correct positions. I think the movement could be tweaked, but that's not really all that important. The level design is great and there are quite a few levels. Pretty neat! Keep it up!
Very compeling puzzle game! I like how the dice are essential to the mechanics, since you need to "roll" them to the correct positions. I think the movement could be tweaked, but that's not really all that important. The level design is great and there are quite a few levels. Pretty neat! Keep it up!
Very compeling puzzle game! I like how the dice are essential to the mechanics, since you need to "roll" them to the correct positions. I think the movement could be tweaked, but that's not really all that important. The level design is great and there are quite a few levels. Pretty neat! Keep it up!
That's an awesome use of the theme. I like how the fewer bullets you get, the more powerful they are. The game is still quite a bit rough around the edges however... The hitboxes and the physics are really off, but that's normal in a short time jam like this. I don't like that the enemies keep killing themselves. I believe a safer way of dealing with the lack of bullets would be a very underpowered melee attack or something like this. I also believe that the camera should be further from the character so you could see more of the stage. This way it would be more neat to aim your shots and ricochet them. Still, overall pretty amazing game! Congrats!
I've never been a great fan of Monopoly, even less with only one player, so take this with a grain of salt. On the presentation aspect, I think that it is a bit bland and difficult to see. In fact, sometimes it's difficult to understand what is going on. The rules are also not entirely clear, as sometimes taxes increase and hostile takeovers happen. It seems to follow some logic, but it is a bit annoying and might look random. There is not much agency on the part of the player. Maybe trying branched paths or something like this. Despite this, it is a very interesting concept, and surely has the potential to be much better than Monopoly is
As for theme, it is really spot on. Boardgames and dices go hand by hand.
It's very addictive. I could not stop playing until completing it! Very impressive. I really like how you accumulate dices and power ups and can use them on your next run until you succeed. The art is really cute too.
I think the only minor setbacks is that the UI gets a bit cumbersome once you have too many dice (maybe dices of the same type could be on the same line?). The path is a bit difficult to understand at first because it's not obvious how to get to some point, as many of the paths crosses each other. But those are very minor. The only real letdown was the ending. Since there are 3 major events before the ending, it would be nice to have them more fleshed out, or even featuring some kind of art. This would also increase the replay value, which is already huge for such a short game.
It lacks a bit of polish, for example, there should be more borders on the first levels (it took a while for me to get used to the player character disappearing after going offscreen). I'm not sure if there is no sounds, or if I couldn't hear it, but it sure should have some. The screen aspect got a bit weird and it was difficult to see sometimes, might be a bug, I don't know.
Now for the core mechanics, it's pretty fun! I like how you need to think fast in some levels, because the inertia won't last long and every movement must be thought beforehand. As for theme, I do see the references for dices in the text, but it didn't really stand out for me in terms of narrative, aesthetics or gameplay. I guess it's passable for the sake of jam themes, but maybe the power ups could use different dice shapes or have the player character change the face side of the dice according to how many power ups it has. Anyways, way to go!
I always loved to play capture the flag when I was a kid. I think sometimes it's not very clear when you can or you can't get to the player holding the banner (maybe an icon or other visual effect should be activated during the "cooldown"), but that's just a minor thing. It's surprisingly that such a solid multiplayer game was made in such a short time. Congratulations!
I really liked this one! The atmosphere is kinda reminiscing of bastion/transistor, but it is it's own thing at the same time. Puzzles are quite more complex than meet the eye and the theme is very fitting. I missed using the "charge floor" ability more, but nevertheless it is a fully fledged game already. Congratulations!
Awesome! I know pathfinding can be quite a nightmare to program, but the game does it quite nicely. My only complaint is that it is hard to know if you are doing well or not (the game is easy, but I have no way to tell if it is because I played it well or if it is intended to be easy). The theme is nice and fitting (but it could have some sort of urgency, like depleting energy or something like that) and it is kinda satisfying to march towards the village with your army of the dead. Nicely done!