Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

First of all, good job submitting a game! This is an achievement on its own, and don't let anything that I say discourage you in the future! 

With that being said, this game is obviously a usual case of overreaching in a game jam. You tried to make it too big, with a branching level, plot, voiceover, collectibles - no amount of assets will help you when your scope is too big. Which is a shame, because in theory I really like the concept of a TPS with throwing a bunch of dice that deal separate damage. I wish you'd focus on a single arena instead, with some pickups, waves of different enemies, different dice, upgrades - that could've been a really nice game! 

But hey, many of us have been there. I'll be looking for your games in future! Good luck!

Thank you!


It was definitely a hard one to make in the time we had. Our team comprises of 1 programmer, 1 artist, and 1 sound person. We actually got in everything we wanted to, but we didn't get to the level of polish that we wanted to on everything (e.g., the animations and the AI). In the future we're going to try hard to get our core game play loop done as early as possible so we can add polish and really make the game 'pop'.

I'm glad you really like the concept though! It's something we're considering fleshing out some more and adding those things you talked about to make into a full game. We're just trying to determine how much of an interest there would be in a game like that at this moment before we 'roll the dice' on it.