Thanks for submitting your game to the stream, here's the interview;
https://www.twitch.tv/videos/1540854235Play game
Dreamin' of DnD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1295 | 3.163 | 3.417 |
Overall | #1434 | 3.266 | 3.528 |
Creativity | #1514 | 3.318 | 3.583 |
Presentation | #1633 | 3.318 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You throw dice at enemies to deal damage to them, the damage dealt is whatever was rolled with that dice. The setting is also DnD themed.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thank you!
Yeah... The AI is pretty dumb, but, I guess that's bound to happen in a game jam like this. It's one of the many things we're looking at improving! Fun fact - they don't go through door frames because the doors themselves prevented the generation of the Nav Mesh there, essentially making the enemies believe there was no viable path the player unless the player fought in the room in which the gobbos spawned. We didn't realize this until after the game was uploaded, but even if we had fixed it, the AI still would've been pretty dumb.
We're also going to be looking into how to do voice lines better! Currently we just set them up to play randomly after X amount of time has past. Getting them to specifically trigger on certain events (e.g., player is near gobbo, so they say that line), is something we hope to fix in future releases!
Thank you for your feedback and for playing our game! We really appreciate it!
Voice acting was A++! Enjoyed this game, was a lot of fun to play through! Great job!
The concept, theme, and overall game are all really impressive! I really liked the story and voice acting. Amazing game!
Very cool game, I could definitely see this growing into a charming and enjoyable full title.
+ Amazing voice acting
+ Fun writing
+ Environments work very well for this story
+ More dice = More fun :) The whole dice throwing thing was creative and fun
- Questionable hitboxes
- Goblins were pretty dumb, and take a while to kill early on.
Kinda rough around the edges, but very clever and had some hilarious moments.
First of all, good job submitting a game! This is an achievement on its own, and don't let anything that I say discourage you in the future!
With that being said, this game is obviously a usual case of overreaching in a game jam. You tried to make it too big, with a branching level, plot, voiceover, collectibles - no amount of assets will help you when your scope is too big. Which is a shame, because in theory I really like the concept of a TPS with throwing a bunch of dice that deal separate damage. I wish you'd focus on a single arena instead, with some pickups, waves of different enemies, different dice, upgrades - that could've been a really nice game!
But hey, many of us have been there. I'll be looking for your games in future! Good luck!
Thank you!
It was definitely a hard one to make in the time we had. Our team comprises of 1 programmer, 1 artist, and 1 sound person. We actually got in everything we wanted to, but we didn't get to the level of polish that we wanted to on everything (e.g., the animations and the AI). In the future we're going to try hard to get our core game play loop done as early as possible so we can add polish and really make the game 'pop'.
I'm glad you really like the concept though! It's something we're considering fleshing out some more and adding those things you talked about to make into a full game. We're just trying to determine how much of an interest there would be in a game like that at this moment before we 'roll the dice' on it.
Cool concept! Much like ours! throwing cubes at enemies is really fun. It's just worth polishing the process a little so that the enemies can go into other rooms and react to cubes falling into them from afar. but it's clear.) The voice acting is funny, but not everyone will like it.
Here are my thoughts in real time as I go through the game:
It's not obvious that you can't move until a certain point. I thought the game was broken. Very minor issue but might be worth mentioning in your description.
The throwing mechanic is solid but feels sluggish because the button triggers the animation, not the attack. I would recommend throwing out the dice immediately when the key is pressed.
graphics and atmosphere are amazing!
This is super fun so far. I would play a full game like this if it had this humor and charm.
"That one's gonna leave a mark!"
Lot's of empty rooms :( I want more dice!
Ok... That's enough dice now. I'm invincible!
Overall, fantastic game! Keep developing it and I'll be your first customer :D
Thank you! We updated our description to match your feedback so hopefully other people don't get confused there either!
When we revamp things to try to make a better version of this (if we do), the timing of the throwing mechanic is something we'll definitely be looking at. We'll have to hit some balance between feeling like their throwing when they want to (on mouse click) and visually when they should (when the character's arm is extended). We couldn't quite get it right in time for the jam, but hopefully that's something we can figure out for the future!
We will definitely let you know if we die-cide to keep working on it!
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