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(1 edit) (+1)

This is a great idea ! There's a lot of potential behind the mechanic.

If I were to nitpick, I would however say that there is a bit of tweaking to be done: 

  • The rolls the hero gets are not very easy to see while rushing to get the best dice. 
  • The enemies switch too quickly to be able to adapt to their strengths and weaknesses.
  • There are too many "no effect" combinations.
  • The right side of the screen has too little visually noticeable changes when the hero wins / attacks and so it feels a bit static
  • I got stuck once between two crystals because you cant go through them when youve got enough shards

Overall this is a really really good idea that very strongly appeals to the video player's more mathematical side , which is a very unique thing. However there's some tweaking to be done to truly make it feel interactive and balanced.

I thought it would be impossible to get stuck because you can always go back the way you came. But I guess a new shard spawned behind you? Something to think about after the voting ends. Thanks for the feedback!

yes exactly. not gamebreaking since you can put down the shard but a bit annoying.

No problem hope the feedback helps :) again, really cool idea