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VSietses

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A member registered Jun 26, 2021

Creator of

Recent community posts

yeah that's a good idea, we could have provided a  bit more visual feedback on the controls . Thanks for playing !! 

great to hear !! Thanks for the feedback  :)

Yes we wanted to make it distinct enough from a "normal" pool game. The sound effects are a huge shame though you're right, we ran out of time ... thanks a lot for the feedback and your time :) 

Great execution on an idea which despite having been implemented several times is always fun to revisit with some very cute art

No problem, thanks for the experience :) 

yes exactly. not gamebreaking since you can put down the shard but a bit annoying.

No problem hope the feedback helps :) again, really cool idea 

Very fun to discover. Unfortunately I couldn't finish due to some of the collision bugs, I had to restart the game halfway twice. The controls were a bit glitchy as well.  However the idea is unique and if this really is your first jam, its incredibly impressive ! Congratulations, very nice. 

Nice game btw it was streamed by Mark on his channel :) 

Very fun ! I love the chess pieces and their powers , as a chess enthusiast myself. Only real constructive criticism I have is that the background is more chess themed than dice themed , and a bit repetitive ? Otherwise great idea and execution :) 

The idea is original and well executed ! 

There are some technical details , like the red enemies seemingly having much better movement than the player and some glitching through walls / roofs that didn't seem intentional ? 

The art is simple but very effective. The only real problem I'd say is that there's not a huge sense of progression, maybe there could be some things to unlock to change the gameplay after a few levels  ? 

All in all great job though i really enjoyed it ! 

Sorry you couldn't get it to work :/

Thanks a lot for taking the time to play and give feedback :)

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This is a great idea ! There's a lot of potential behind the mechanic.

If I were to nitpick, I would however say that there is a bit of tweaking to be done: 

  • The rolls the hero gets are not very easy to see while rushing to get the best dice. 
  • The enemies switch too quickly to be able to adapt to their strengths and weaknesses.
  • There are too many "no effect" combinations.
  • The right side of the screen has too little visually noticeable changes when the hero wins / attacks and so it feels a bit static
  • I got stuck once between two crystals because you cant go through them when youve got enough shards

Overall this is a really really good idea that very strongly appeals to the video player's more mathematical side , which is a very unique thing. However there's some tweaking to be done to truly make it feel interactive and balanced.

No problem ! hope it helps :) you guys are definitely gonna do great in the future ! 

No problem, thanks for the answer ! Really impressive work for the jam, shame it didnt run well on my pc , but these things happen in short jams

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Like others have said, there are a lot of bugs. It's essentially unplayable.

However, there's a lot of potential which we can see from the animations, the enemy designs and the map (which is huge, really impressive you guys made that in 48 hours).

My personal guess is that you guys were a bit too ambitious and wanted a huge map, lots of enemies, and lots to explore and didn't properly plan out time for bug squashing and really ironing out all the faults in the essential features. It's equally important to dedicate some time to explain to a new player what the goals and mechanics of your game are.

To give a concrete example, our team (there's 3 of us) initially wanted something similar to your game but decided it would be overambitious. (Our main characters are funnily similar btw haha)  We thought of a simpler concept and once we nailed the mechanics we then worked on the polish, making a very clear UI, and creating the bosses. I think after a few more jams and a bit more experience you guys will be able to deliver a finished, playable and fun product, it definitely seems like you have a lot of potential. Congrats on the work ! 

no problem , thank you as well ! :) 

very fun ! 

although I would have appreciated some more explanation on what the dice do, i couldnt find out within the time allowed. 

I also had a few pretty bad framerate issues, but i suppose that's normal for a 3d game developed under 48 hours. The controls like other people have said are a bit unreliable, and the animations could do with some work, but overall this is very fun 

Nice and fast paced game :) 

Perhaps there could have been some upgrades or goals to work towards ? I did find myself getting a bit bored after a few rounds because it didn't feel like anything was really changing between the rounds besides the exponential growth on the bottom right corner. Some features there could have kept me hooked for longer. But overall nice idea and great execution ! 

Great to hear, thanks for the feedback ! There may indeed be a few bugs left in the dashing, sorry about that. I think the dash reload bar maybe also should have been a bit faster.

Thanks for the feedback :) 

Thanks for playing ! 

Thanks for the feedback :) 

Thanks for playing !! What did you think of the difficulty level ? 

That's true, we'll keep it in mind. Thanks for playing ! 

Thanks a lot for the feedback ! Unfortunately we didn't really have the time for an in game tutorial, but yeah that probably was necessary

Thanks for taking the time to try it  :)

Thanks, great to hear ! 

Awesome ! Thanks for the feedback

Thanks ! And thanks for playing :) 

Thanks for the feedback ! 

Sorry for the unclarity, what was the most confusing ? 

Thanks, did you manage to defeat both the 7 and the 8 ? :) 

Thanks for trying it out !

Its a very amusing game. I was able to play it with 2 people and it works well. However it's not entirely balanced (the laser is extremely op) and the lack of a lot of levels as well as a small jump height make it a bit less fun. The dice theme is present in the RNG but it feels like much of the RNG , besides the weapon choice and radius, don't hugely impact the game. Maybe with larger maps or more lives it would be felt  more ? 

The graphics were great and very diverse. As tower defense games go, this one had enemies  which were quite interesting (the wizard summoning the attackers was fun).

However, there wasn't much information about the towers, and the dice mechanic was not as influential as it seemed like it was intended to be. The intial few waves are tough but once you survive those the game is quite easy. 

I'm struggling quite a bit with bugs. The character model keeps leaving the bouncs of the planet. The art looks fantastic though but unfortunately I'm not able to interact with the gameplay.

ok cool ! thanks for the answer. 

The idea is original, and the art is very well done. Some animations are lacking which make it sometimes confusing but the mechanics are well implemented.

Something which would be very nice is a small indicator of when a character dies or a round is reset, that can be confusing. 

The art style is very cool , the concept is nice and works pretty well. However I think that the movement is a bit janky, which makes getting past the moving obstacles a strange timing challenge, it might take some balancing. The sprites are very cute !