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A pretty interesting idea! Unfortunately I don’t have someone to play it with, so I had to go alone. I liked the idea of building up your dice, but it felt a bit too random and frequent; also, in your first playthrough you don’t really know the game well enough so it’s a bit hard to guess what dice do you need.

Movement felt a bit awkward at times: there seemed to be multiple possible paths (after some big ladder, iirc) but I wasn’t given the option to choose one of them, instead the figure just moved to the right. In general the camera feels strange: I get that it follows the player, but it makes it impossible to see what’s ahead making the choice of a path a bit pointless, and sometimes even hides the strength of your nearby enemies (attached a screenshot).

The dice being thrown in the actual physical world you’re playing in is a nice touch, but it was sometimes a bit too slow; coupled with the fact that at some paths the entire gameplay consists of just pressing [SPACE] repeatedly, this leads to somewhat boring experience. Also the dice can sometimes land on an edge and it’s hard to see what dice face you got, especially considering that you can’t move the camera. Oh, and sometimes the dice falls into the lava :D

Model animations are nice, though they looks like they’re not applied in the right way, as if together with bone animations, the whole model should’ve been translated a bit (maybe there’s a bug with the root bone animation? idk). This manifests in the models sometimes “sliding” their feet on the ground in a weird way. When several models are on the screen together, they play the same identical animation, which also looks a bit weird; this can be fixed by adding a random phase offset to model animations.

Overall, I think this is a very nice concept that needs some polishing, good job anyways!