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Roll for Initiative's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2890 | 2.817 | 2.923 |
Enjoyment | #3096 | 2.446 | 2.538 |
Overall | #3197 | 2.594 | 2.692 |
Presentation | #3422 | 2.520 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have dice and they roll
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A pretty interesting idea! Unfortunately I don’t have someone to play it with, so I had to go alone. I liked the idea of building up your dice, but it felt a bit too random and frequent; also, in your first playthrough you don’t really know the game well enough so it’s a bit hard to guess what dice do you need.
Movement felt a bit awkward at times: there seemed to be multiple possible paths (after some big ladder, iirc) but I wasn’t given the option to choose one of them, instead the figure just moved to the right. In general the camera feels strange: I get that it follows the player, but it makes it impossible to see what’s ahead making the choice of a path a bit pointless, and sometimes even hides the strength of your nearby enemies (attached a screenshot).
The dice being thrown in the actual physical world you’re playing in is a nice touch, but it was sometimes a bit too slow; coupled with the fact that at some paths the entire gameplay consists of just pressing [SPACE] repeatedly, this leads to somewhat boring experience. Also the dice can sometimes land on an edge and it’s hard to see what dice face you got, especially considering that you can’t move the camera. Oh, and sometimes the dice falls into the lava :D
Model animations are nice, though they looks like they’re not applied in the right way, as if together with bone animations, the whole model should’ve been translated a bit (maybe there’s a bug with the root bone animation? idk). This manifests in the models sometimes “sliding” their feet on the ground in a weird way. When several models are on the screen together, they play the same identical animation, which also looks a bit weird; this can be fixed by adding a random phase offset to model animations.
Overall, I think this is a very nice concept that needs some polishing, good job anyways!
Very interesting concept, it feels like playing a real board game, well done.
I had a really good time with this one! I was about to take a screenshot of me getting to the end and winning, but I wasnt fast enough! lol Absolute stellar job on this, I loved how addicting rolling the dice was, and being able to change the face was a really cool feature. I echo what Blaze_Kick said, I loved the music and art selection you used for this, and as someone who loves runescape, this totally gives me runescape mario party vibes! Fantastic work :)
Thanks for playing our game! I am glad you had a good time. We were using Mario party as a reference so we are super excited that it came across in the gameplay. As for the victory screen we had plans to make one but it got cut to save on time.
Felt like playing a mario party game in Old School RuneScape. Nice job!
Nice idea on the theme and quite well executed, I like the art style.
Thanks. A lot of the art we got from this pack. https://assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733