Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for your comment! How would you personally improve upon this, first and foremost?

Hard as I am absolutely not good witz puzzle-mechanics design. Everything is now just guesswork: I would probably build in some mild form of failure at the very early levels followed by much harder failure options later on. After the jam I would ditch the placement randomness and would offer "puzzle pieces" for creating explosion lines and eventually some special explosions but I just saw potential not that I would be good at designing a good puzzler ^^

But from what I've learned is that you get help when you ask for help. Join a developement community and connect with people, maybe find a (beginner) game designer that likes puzzle games.

Stay on the developement path and enjoy your time :) The only real tip I can give you: Make what you like, not what others may like. 


Stay crunchy.