Thank you!!
Good Monkey Tries Kissing
Creator of
Recent community posts
Thank you! Glad you like my art&sound. Smaller board kinda makes it necessary to have fewer rolls which does lead to more randomness overall since you've got a smaller sample size of rolls and it can't even out as much. We are already doing some controlled, rule based randomness but I guess it could be possible to allow more control with some sort of weighting mechanic perhaps...
A wonderfully enjoyable and pretty to look at game with a unique way of controlling a top down shooter. Very good! The only thing to criticise is that it got kinda boring after 2000 kills and I was actually not able to die unless I actively did nothing for a long time. Somehow the game doesn't manage to keep itself difficult enough. It was still really fun nonetheless!
Really liked the style here and the way the level comes together with every wave was quite creative and refreshing.
At some point it gets quite overwhelming with the amount of bullets everywhere and it can get a little confusing where enemy bullets are in 3d space. I got some significant lag-spikes whenever a new wave was spawned which dampened my enjoyment a little bit but it was overall still very fun to play! Also enjoyed the variety of cool weapons a lot :)
It's really beautiful to look at and a creative game concept that seems very fun when you start to understand more. I love the word play in the title too. Giving you top ratings on creativity and presentation for sure!
I only wish that you didn't have the hard day limitation. As a regular player, there's just a small chance to have any experience of success.
If you had just dropped the day limit and instead made it more like a highscore game where your needed days are your high score, everybody could have played through and experienced the full game. At the same time, those who would want to go for optimizing it more, could still do so.
Wow I am extremely impressed by what you made here! The visuals are simply amazing, the game cleverly balances itself out using the dice rolls and the fact that you're faster when you have a good roll makes it harder to avoid dice again. It's just really clever design throughout the game system. Nothing not to like here :)