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Played through the whole thing! I assumed there was some time pressure- like the workers dying if they ran out of food. But when I realized they didn't I started enjoying it more, and it became more like a comfy resource management / strategy game. Reminded me of games like Doodle god. Really enjoyed this one - massive undertaking for one person. Gonna watch the devlog now. Great job!

Yeah, my goal was to focus on making a game that felt good to play with mouth sound effects. I'm glad you enjoyed the game and found the zen side of it. Cheers!