Great music, super cool concept and implementation. Awesome job!
simonisacssona
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Hey CGSmoothie! Just saw your devlog and on the topic of camera issues I only heard you mention that it zooms in and gets stuck behind objects? But I would propose that the larger problem stems from that the controls are inverted and that the sensitivity is too high. Also the pointer still being visible is messing with my mind haha. Fix these in an updated post-jam version and you have one heck of a cool game!
Thank you so much for playing and giving feedback <3 You DID make the most kick-ass rhythm game though, so don't worry! During development we thought grammatically incorrect sentences usually provided funnier results - but we'll see if we might adjust it like you suggested in an updated version. We do have a system that gives a bonus if you make a grammatically correct sentence, so we do take it into account at least.
About the dog ending I actually have no idea what could've caused that! I can't even repro it myself 😰 I hope you know Nanako was happy to leave Pairgatory with you!
Played through the whole thing! I assumed there was some time pressure- like the workers dying if they ran out of food. But when I realized they didn't I started enjoying it more, and it became more like a comfy resource management / strategy game. Reminded me of games like Doodle god. Really enjoyed this one - massive undertaking for one person. Gonna watch the devlog now. Great job!
Happy to hear you liked it!! The dice to your right is your inventory, but you will still always roll 4 dice at random. The one thing we barely had time for was an inventory screen for the player to actually see what was on each die. So you might've found a die with "Theme Park" on it that would impress Kimty ^^
One of the most visually impressive games! Got into the zone a few times, but it still felt quite overwhelming. Wish it eased me into the mechanics instead of throwing me into the deep end. The dice roll mechanic is actually super cool, but unfortunately you couldn't really tell what it did. Overall super awesome game!
Great execution for a one-man team! Some classic block-rolling puzzle action. My playthrough was mostly brute-forcing, because I didn't actually know what numbers were on each face of the die. It would be nice to indicate it somehow, or maybe have free camera control? It's an interesting design question to think about. Lots of potential, good work!
Great execution for a one-man team! Some classic block-rolling puzzle action. My playthrough was mostly brute-forcing, because I didn't actually know what numbers were on each face of the die. It would be nice to indicate it somehow, or maybe have free camera control? It's an interesting design question to think about. Lots of potential, good work!
Fun game! I like the vampire survivorish gameplay, and that you pause and let me pick the next powerup. I think the game would benefit from a little more feedback of what face is landing up- because if I didn't know, I wouldn't have been able to tell what the randomness in this game was. Super cool game, good job!