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This is very similar to my own jam entry! (even two of the abilities in our games are the same)

The one problem with this idea that I also had is that some times you need a specific ability to get past a section, so its just annoying to hope you get the right ability.

I fixed this by making the abilities and levels so that you can generally get past anything with any combination of abilities if you react fast enough, though its not fool proof.

Its fun to know that others had the same idea!

I tried to approach this problem by having multiple path (or making it super easy lol). I expect the thought flow to be observing the power, choosing the right path, and then executing it right. 

Either way I think it takes a lot of work to polish the level design. Guess we're really brave to take this idea.