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paulpork

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A member registered Feb 19, 2021 · View creator page →

Creator of

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I like the metaphor to 21, kinda accurate haha! A speed-up button is probably the best add-on right now.

I appreciate how you decompose the into each category. Thanks!

Thanks! Glad you like it.

Cute, silly game. I like it :)

You can let the player change place of shooting (heck even in the air), adding some spice and chaos.

Overall pretty fun! The choice of music make the battle feel so epic.

It's generall not a good idea to have key bind at 5~0 when you also need to control the mouse. And it's a bit confusing when the first two usable spell is at 7 and 8.

Gameplay-wise, I think the game stucks in between a challenging game and a no-brainer game. The player is slightly overpowered, but it's not I would thought a evil boss would be. Like if we make the early unlock-stage shorter, and let the player gain unlimited mana while facing multiple heroes at once, I can see the potential of a really great game. Like you are the bullet hell and grossy kills are everywhere.

Finally, I appreciate the effort on the dedicated lore and voice acting, 

The concept reminds me of Pacman where you end up hunting the ghost. I would like the tempo be faster, especially on switching between roles. Another minor thing is that sound effect is a bit too loud for me.

The art is great, and I like how cute the chest walks. Gameplay is basically stealth style but still enjoyable! And the voice acting, man, is at another level.

Cool! The optimization idea increases the depth of the game. I would like to see a page to explain what each betting type mean. Although I can kinda get it, but there is some learning gap at first.

Thanks! I'm also proud of the idea haha.

Thanks! I found the ability being a good way to make the game feel different and change the pace of it.

Thanks! Can't believe you actually go lv 99

Appreciate the long post! Your gameplay story is lovely and I'm so happy that you like it. You also pointed out the win text. So glad someone notice.

I don't find other similar type though (I only played a few random games)

Thanks! The hero variation is one of the thing I added in the last few hours. It does have great potential.

Glad you love the vibe! There are definitely a lot I can add as anything that works in general RPG would fit here haha

Thanks! You can check the credit for where I found these assets. They're awesome.

ohhh fast-forward button is really a cheap and effective solution. I did think of adding more stuff like negative effects, castable spell, ...etc. But well 24 hrs is 24 hrs.

I like how this feels harder than Wordle.

Cool concept. The physics is a bit wanky otherwise it would be really fun. More visual cue on which protal you're controlling would be great.

Also I can't help laughing when I hold down e to see it spining like crazy.

Cool art. Game difficulty is fine, just that I found myself overthink a lot. I think there is a lot of potential if you add more different objects in it.

I like it! Art is great, and the idea is amazing. The play of different object depth really blow my mind.

But the jump height & distance seem to be bugged. My character cannot jump through certain gaps and walls. Still a great concept.

(Just saw the below comments about guiding the character, I think this is also cool bug more hint is needed. At least make it less feel like the game is bugged I think.

I like it! Art is great, and the idea is amazing. The play of different object depth really blow my mind.

But the jump height & distance seem to be bugged. My character cannot jump through certain gaps and walls. Still a great concept.

Glad you like it! The slow start is for giving the player time to learn the game (also balancing is hard).

Hello the fellow commenters! Feel free to leave anything here.

This is my third attempt in this game jam, hope you like it!

I was really busy on the first day, so this game was made in like 30 hours. Expect little content haha.

The numerical balancing was really tedious. The late-game is probably poorly done. I hope the pace of the game is enjoying nontheless.

I tried to approach this problem by having multiple path (or making it super easy lol). I expect the thought flow to be observing the power, choosing the right path, and then executing it right. 

Either way I think it takes a lot of work to polish the level design. Guess we're really brave to take this idea.

It amazing to see another game sharing the same concept with mine haha! Although I know level design is the most challenging part (I had a hard time in this also), you should make the game less RNG-dependent. Dying to bad RNG takes out the fun, which happens when certain area cannot be passed with all the X powers (like getting the rope but you are already past the ring). I do like the art style and sound effects. Great job!

Glad you like it! I wish I had more time to make the level longer haha. 

Fair point. I could actually make it that double jump can be performed by press jump twice. Thanks for playing!

I'm glad you like it. I agree that multiple path really makes this idea shine. I did not expect level design would take this much effort. Otherwise I would make the level a lot longer.

I would want that too! My approach right now is making multiple paths, so there's still some variety when progressing

Sorry this bug only appeared when I first upload the game (just before the jam close). Can't fix it even till now. Sorry again for wasting your time.

Sorry everyone but this game is unplayable, you can check HowToPlay for my game thought, but nothing is working right now.

Yeah it's kind of awkward that when I upload it to web everything just went broken... I think I messed up the resolution things, and I wasn't able to fix this even after the jam was closed for 1 hr :(

Thanks for visiting anyway, but sorry for wasting your time. I might finish the game in the future.