I like the metaphor to 21, kinda accurate haha! A speed-up button is probably the best add-on right now.
paulpork
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Overall pretty fun! The choice of music make the battle feel so epic.
It's generall not a good idea to have key bind at 5~0 when you also need to control the mouse. And it's a bit confusing when the first two usable spell is at 7 and 8.
Gameplay-wise, I think the game stucks in between a challenging game and a no-brainer game. The player is slightly overpowered, but it's not I would thought a evil boss would be. Like if we make the early unlock-stage shorter, and let the player gain unlimited mana while facing multiple heroes at once, I can see the potential of a really great game. Like you are the bullet hell and grossy kills are everywhere.
Finally, I appreciate the effort on the dedicated lore and voice acting,
I like it! Art is great, and the idea is amazing. The play of different object depth really blow my mind.
But the jump height & distance seem to be bugged. My character cannot jump through certain gaps and walls. Still a great concept.
(Just saw the below comments about guiding the character, I think this is also cool bug more hint is needed. At least make it less feel like the game is bugged I think.
Hello the fellow commenters! Feel free to leave anything here.
This is my third attempt in this game jam, hope you like it!
I was really busy on the first day, so this game was made in like 30 hours. Expect little content haha.
The numerical balancing was really tedious. The late-game is probably poorly done. I hope the pace of the game is enjoying nontheless.
I tried to approach this problem by having multiple path (or making it super easy lol). I expect the thought flow to be observing the power, choosing the right path, and then executing it right.
Either way I think it takes a lot of work to polish the level design. Guess we're really brave to take this idea.
It amazing to see another game sharing the same concept with mine haha! Although I know level design is the most challenging part (I had a hard time in this also), you should make the game less RNG-dependent. Dying to bad RNG takes out the fun, which happens when certain area cannot be passed with all the X powers (like getting the rope but you are already past the ring). I do like the art style and sound effects. Great job!