Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

This is a great entry. it has great presentation and clear rules. Those are two of the most important parts of a good puzzle game. My biggest feedback is with the puzzle design, specifically how they are presented. The designers job in a puzzle is to present an obstacle and hide a way to overcome it in the level. The player's job is to find solution and use it to overcome the obstacle. The problem here is that in most of the levels, the solution is plain sight. The reason for this is the level geometry and layout. 

Aside from the last level, every level makes the catch quite clear because there are tiles where there doesn't need to be tiles. For example, in level 3, the tile placed in the inside corner stands out considerably, because it doesn't need to be there. Once you notice this it's easy to guess the correct path on your first try. I was able to guess my way through most of the levels for this reason. To be clear, the puzzles aren't bad, they're all very good, they're just presented poorly as to make them easy to guess

This can be a difficult problem to solve without making the game frustrating. One option is to add red herrings, to make it less easy to spot things that are out of place (But be careful red herrings can become annoying)

I hope this review doesn't come off as harsh I really enjoyed the game (specifically the last level it was great!!) I just wanted to give you my two cents on the puzzle design. I hope this is helpful advice! Best of luck :D

(+2)

Thank you very much for your feedback! We clearly understand what you are trying to point out! We are very happy to have your feedback , and it helps a lot! Yeah, we understand that the puzzles design was not the best and that it might have been made better! We agree! The reason might be that we are a small group of 3 and Chiptami was taking care of all the music, so me and my other teammate Skejeton had to deal with a lot of parts of the game like testing, design, programming and art. I think that due to that we had less people to implement more! So we ran out of time! But we appreciate your feedback and we also would like to say that as the game is getting a good response, we might release another version on the game with all of the feedback implemented in!

Thanks for your feedback!

BEST OF LUCK:)

P.S. I loved your game! It was great!

P.S.S. The feedback was not harsh at all! We are really happy to your constructive feedback!

(+2)

You are right, to be fair I wanted first few levels to be introductory puzzles, so to clarify game mechanics (e.g. match is on the top, orientation matters, etc) like in baba is you, and then it gets exponentially harder, but I didn't have much time to implement all the levels, so it all became easy peasy. The last level few were the level I wanted the player to finally play the game, on the level before the last (where you need to put 1 on top), I didn't do a great job indeed. Thank you for this review, I really hope more people leave something as helpful as this. Thanks for playing, my fellow jammer!