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Wow, high praise indeed! That's actually such a useful point about the eyes; I've sort of realised since publishing it that I'm not all that happy with the tone of the game, but I'd only really been thinking about the writing and sound until you mentioned that.

And yeah, Godot's a blast! Don't get me wrong, it definitely has some weird and unexpected limitations, but hey - I'm a sucker for a good bit of open source software!