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Nice and clever puzzle game with a very nice way to communicate ideas with the level design. As someone who has built a completely different game, but focusing on the same core problem (getting a die to roll a certain number of pips on a certain square) i really appreciate how you made player understand the two basic maneuvers (the 3X3 flip and the 2X2 shuffles) by forcing them to do them themselves. I suggest losing the eyes on the cube. They add nothing to the game, and distract a bit. Other than that, an amazing Game Jam entry. I use Unity and Unreal in my daily work, but this and a couple of other games in this jam have made me decide to give Godot a shot. 

Wow, high praise indeed! That's actually such a useful point about the eyes; I've sort of realised since publishing it that I'm not all that happy with the tone of the game, but I'd only really been thinking about the writing and sound until you mentioned that.

And yeah, Godot's a blast! Don't get me wrong, it definitely has some weird and unexpected limitations, but hey - I'm a sucker for a good bit of open source software!