Solid submission! The intro to the main menu and the game scene itself gave it a polished feel. I like how the chip size indicates how much damage it was going to do, because it both gave the player a good visual indication, and also helps further encourage the more complex way to attack, (to bounce ). I would've preferred some more juice to the action though. And I don't know if I missed anything, but I didn't really like how I was just defenseless after losing all chips. (Maybe add a way to pick up random spawning chips?)