Thank you so much for your response! Really glad you liked it. It helps a lot to see a player's journey with the game - how you initially thought the game functioned, and how your thoughts changed over time - all of it was really enlightening about the whole player experience. So far the reception has been fairly positive, so I'd be more than happy to take the project further and refine it. I think there are fair criticisms of the randomized elements, so those could stand another design pass imo.
Very much appreciated your feedback!
Viewing post in Killer Quadrilaterals jam comments
I'd love to see a later version. The criticism I read may be fair, but of course you had to adhere to a jam theme so your design decisions are reasonable. I do think the game would succeed even without them, but I could also see other systems working such as everything have a double-edged effect, e.g. [slower enemies OR phase] + [faster enemies OR strong enemies].