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(+2)

Solid presentation and good music. The game felt polished and the core loop was fun.

Not sure if there's nothing after a few waves but I had killed everything and nothing else was spawning. Coins for hi-score made me think there were some upgrades I could perhaps buy in between waves until I made the connection.

One thing that stuck out for me was the dice abilities. First, an indicator in the play-space for it would have helped a lot and not just on the dice display on the right. Secondly, the fireball ability I'm still confused by and do not understand what it does. The last bit is that somehow spamming left-click and right-click right after each other made the most sense --- but it also felt like that's not what you wanted the player to be doing. If that is the intent then ignore this bit of feedback.

Fun game though! Good job!

(1 edit) (+1)

Thanks for valuable feedback!

Most probably you faced a bug when some enemy leaves the arena and the game gets stuck. There are no wave restrictions.

For a game jam we wanted to have high score only, due to lack of time. But we are planning to add progression aspect to the game.

We agree that some abilities not that obvious as we wanted them to be. Basically fireball grows from 1 to the dice max value and throws automatically. And of course it's hard to track abilities on the indicator due to intense game loop. Already working on the solution :)

Thanks for playing, glad you had fun!