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(+2)

The central mechanic is pretty inspired, and works really well. Knowing how significant the risk is as the dice get smaller gave a great sense of danger, but I was never held there too long due to the increase in the likelihood of increasing too. It all led to a really good rhythm in gameplay

I'd agree with a few other comments that it's a little too easy to just avoid combat with no downside - would love to see a system to encourage more risky behaviour! Found the game was at it's best towards the end of the run where avoiding fights was much trickier, and it was better to just seek out more favourable matchups rather than try and squeeze through gaps

The art style was wonderful - the gradual changes in the player sprite looked fantastic! I also love the dice rolling animations for each of the die, especially the D12 and D8

The little voice lines on a victory were great too :)