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I loved the concept and the art style! Really interesting take on the theme with the fortune reading, I can see how that could be expanded a lot with more cards. I also appreciate that you have some "coyote time" grace period to be able to jump after you leave the ground, although the jump itself felt a little floaty. And I think fighting objects was a little confusing instead of fighting enemies and I sometimes lost track of what I had to do or what I was immune to, so maybe adding a constant reminder of that to the HUD next to your life could help make it clearer, though I know a lot of these things come down to lack of time for implementing, especially for such a short jam.

Anyway, very nice entry, good job! 

Thank you for your feedback! We felt that the on-screen text reminder of the instructions was too visually disruptive when placed on the top half, so we decided to put it in the bottom right. That being said, we definitely think that further brainstorming on how to more effectively visually and/or textually communicate which enemies to attack and which to avoid is needed. Your support and constructive criticism is much appreciated :) 

(+1)

Oh yeah, I was definitely thinking about some simple icons similar to those shown in the cards or something like that :)