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(+1)

getting random weapon choices is cool, but I think that having weapon damage randomized to this extent just made the game more frustrating without adding anything to it. like, I never want to get hit anyways, so getting hit just "sometimes" ends my run. I think the game moves too fast for me to actually read the dice coming at me and make strategic decisions, for example, to move left to avoid a 6 coming at me, and just get hit by a 1. 

(1 edit) (+1)

Hey! Thanks for taking the time to play and leave your feedback!

I take note of what you're saying and I think it highlights a major flaw which is readability. For example all enemies do a flat 1 damage to the player despite the 'bullet-dice' displaying values; that's just purely cosmetic. Whereas the players dice sprite represents your health and I see how it could get confusing that don't just follow one rule.

Thanks again, I really appreciate it!