Great work for such a short development time! After dying super quickly by rolling a 1 followed by a 2, my new strategy became to avoid killing enemies at all costs. Not positive this was your goal but it seemed to carry me to victory after a lucky 6 when I landed on an enemy's head!
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Thank you! I was hoping it would be a risk/reward situation, where players could choose exactly how much randomness they wanted to experience, rather than forcing RNG-based mechanics on everyone. So avoiding all enemies (especially after getting an early health boost) is definitely a valid way to play