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(+1)

Really neat idea for a combat mechanic. Loved the risk/reward aspects of picking what's attack and what's defense, and building up combos/hitting higher multipliers. Combat feels a little slow paced, but you could iron it out with fine tuning. Definitely one of the most creative (with equal levels of fun) I've seen yet!

(+1)

Thank you very much! I am glad you enjoyed playing our game! During the short time spent on bugfixing I noticed a bit too slow pace as well, but it was to late to do anything about it, unfortunately. I am really happy that it did not ruin the experience for you though!