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GameDevBryant

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A member registered Jul 15, 2022 · View creator page →

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Really confused as to what I was supposed to do. I ran into some invisible collision after going up the stairs, jumped on the first chip and was put into an arena. Couldn't fight off anybody with my gun, couldn't tell if raising my aim was making a difference as the lines coming out were just going straight.

I was impressed that you had a settings menu with some graphics options there, but when I went to change them to see them swap, I paused in-game and my cursor was gone. Had to quit out and restart.

I don't mean to dump on your project, I just feel like you guys ran out of time to get the bits you wanted in to be working well. Good luck!

Made it to 77! really enjoyed this. the atmosphere is great, it felt like the rocks were getting more dense as I went along so you had a difficulty progression. One thing I was really wanting while playing is some additional feedback on the effects I was picking up. Several of the things i could see or feel while playing, but there were a few cases where I would pick up several dice in a row and have no idea what changed if I already had some effects on me.

Had a lot of fun, would play this more especially if you put some more polish on it.

Reviewed!

Very cool idea! The shop with powerups were a nice touch. Occasionally the enemies would roll into me and kill themselves, but the fact that you had AI making decisions there is really cool! Music was pleasant too. Very fun!

If you planned to keep refining this, I'd think about preventing the player from rolling into an enemy and killing themselves. It's a gameplay choice for sure, not a problem per-say just a quality of life thing I suppose. I also think with a bit more refinement, the AI could ramp up to be very challenging and force the player to be more conscious of what number they leave face up.

Really neat idea for a combat mechanic. Loved the risk/reward aspects of picking what's attack and what's defense, and building up combos/hitting higher multipliers. Combat feels a little slow paced, but you could iron it out with fine tuning. Definitely one of the most creative (with equal levels of fun) I've seen yet!

Looked forward to playing it, couldn't get into a level :\ saw your description. HMU if you get it working I wanna try it

Those "bears" were absolutely terrifying. Glowing red eyes lumbering towards me will haunt my nightmares. I agree wit the other comment on the theme seems a bit lost, even with varying projectiles I would love to know which ones to look out for. Saw them change colors, but didn't associate what was doing what, I was just spamming fire to keep the bears at bay. Maybe a little slower intro to play around with the gun would be helpful, just spitballing. Overall very pretty, and I could see it being a fun implementation with a bit more refinement. Good job!

The UI showing what your face-up will be after rolling was perfect, wish we made something like that for ours. Very fun game, quite the brain teaser. A few levels I just kinda brute forced moving around until it popped up the right number. Overall good job!

Lovely little puzzle game. I quite enjoyed it! Love the island aesthetic, and had a few moments where I had to think for a few steps to figure it out. Didn't realize until the final level that I needed a blank side to pick up a new number, but got to it quickly. Definitely left me wanting more. Good job!

Holy cow this has a high level of polish for a game jam! Thoroughly enjoyed it, very impressed. Despite needing to be there to stay on-theme, i felt the dice rolling attack was hurting more than helping. I died several times because I ended up rolling low at a critical moment. But, that's RNG for you.

Thanks for sharing!

No exaggeration there lol. But that's part of the charm of a game jam

Very Hotline Miami, very fun but had a major difficulty spike after a few levels. Couldn't make it past the one with the double shooters in corners! Lots of fun, and I dig the music.

Love the aesthetic start to finish. Took me a few tries to figure out what the helmet die meant, but once I got it I was able to plan my shots. Very enjoyable, wish it was longer actually and maybe became progressively more dense.

This has a lot of potential, I can imagine an awesome soundtrack and some gameplay tweaks this being a ton of fun. A few notes from my game. I didn't have a clear objective, so I assumed I should just survive as long as possible. Perhaps displaying a timer counting up would help reinforce that if that's the case, so I can track how well I do between runs. Also, I backed myself up into a corner and it was pretty easy to flail the sword around so I didn't have much incentive to move around after that as I could kill anything near me quickly. Perhaps some enemies with ranged attacks would help push me out of the "safe" area, or have powerups/objectives spread around the level I need to go find.

Overall very fun! 

Great puzzle game! I assumed the red spaces were instant death, but then I didn't die. Not sure what those do. Minor nitpick, as I roll around my player die shifts slightly off center so visually it's more of a challenge to line the spaces up. Also, would be super helpful to have a way to tell which side is my green side when i can't see it. I wasn't smart enough to finish it all, but this has some serious potenial for sure!

Fun Concept!

I was super grateful for the checkpoints. Coyote time would have been appreciated, and/or there were a few times where my jump input didn't get picked up. Allowing me to try to keep jumping if i get stuck on the edge/side of the platform I'm aiming for would have been merciful as well. Made it to the end! It was very satisfying to overcome each challenge in turn, and the music and character animations were a chuckle. Feels like a crazy trip! Good job.

Couldn't Play WebGL Build:

Unable to parse Build/car battery quest 76 roll the dice (HTML).framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

Downloaded windows build. I like the speedy movement, but had a hard time parsing what I was supposed to do. Couldn't figure out my movement mechanics once i became the green rectangle.

Music is chill! I like it. The characters are cute looking, I really like the art style within the level.

Very cool James! This could be quite the dungeon crawler with a bit more polish. Love the theme, love the art assets, love the music! Combat felt a little sluggish, my main strategy was just kite snakes around lol. Overall would love to see this more fleshed out!
Minor bug, I "doubled" my 6 with the shrine of power but it showed as 18