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(2 edits) (+1)

There's another game with a similar concept where you're hitting a die with a golf cart and the side it lands on is added to your score, but my problem with it was that the game depends on luck a lot more than on skill. What's cool is that this game has an actual solution to that problem with these slow down time and stop mechanics, which are a clever way to keep the idea but have it be less pure RNG.

Yeah that was the one big thing I was concerned with when making this: having a random number of strokes added would feel unfair, so I needed a way of turning that into a minigame of sorts. Thanks for playing!