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(3 edits) (+1)

Adorable battleship game!


* Your difficulty curve was great, I loved it when I started to lose and it started to snowball right around when I stopped enjoying the core gimmick. Kept me engaged for a bit longer seeing my satellite spread get demolished.

* The sounds, UI, etc. all come together to give me a feel of "Missile Command" or a "Battleship" vibe.

* I think you could use some more "boat" effects, i.e. like a radar, just to sell the game a bit more

* One thing I think would really elevate the game is more interesting boat traversal patterns. As-is I found using a 1x2 grid pattern really helped me out in finding boats. Having diagonal boats, for example, would have killed my pattern (at the cost of game complexity, sure)

* The RNG didn't feel punishing until the end, and it took me a bit to find out even where it was (the number of satellites / missiles available). Maybe another mechanic could be more complicated satellites that give pros/cons to searching specific areas?

* I know 7zip is very popular on windows, but not everyone has it. For me I dual-boot and didn't have it installed. One thing to consider the next jam which might get you a few more plays


Pretty tight, solid experience. The leaderboard at the end surprised me :) #215!

(+2)


I was working on my UI for after the game jam as I read your review. Thank you for your time! Everything you suggestes was in my plans but I skipped everything just to get the prototype running and staying on my work-life-balance (Normaly I would have been awake for 3 days straight due to an unhealthy motivation I build up for programming. This jam was to train myself just to do a basic prototype that shows the idea and me not overworking myself ^^)

Stay crunchy.