Thank you so much for playing and glad you got to enjoy the full experience! And I totally agree with your feedback, and someone else also mentioned this. I've rewatched Mark's video and I do agree I underestimated the amount of punishment that the player might feel due to that output randomness. What are your thoughts on showing a roll preview for enemies like is shown for the player? That way you know how far they are going to go but not which direction. Or perhaps previewing the direction but not the roll?
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actually both seem to be a good idea, and can help the player strategize differently. Initially I would have thought showing the dice roll would be the best, but indicating the direction is a really nice idea too. Maybe the dice roll fits better visually. Maybe the enemies can preview two dice rolls at the same time, and you need to guess between the two and strategize? This way you get a little output randomness that could be fun? But I cannot say which one is the most cool. Best would be to playtest it :-)