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Man, I'm glad you had a great time playing my game! 😁

For the damage system, I can actually enlighten you on that:

  • Each projectile has its own damage. Big slow shots deal a lot of damage while small fast shots deal less.
  • Mobs (players and enemies) have their own attack and defense power. When you attack, your shot is multiplied by your attack power and when you take a hit, the damage is divided by your defense power.
  • Sword powerups multiply by 2 (or divide if it's grey) your attack and shield for the defense.

I think that the confusion comes from the fact that these values can be perceived through gameplay but cannot be seen... maybe in the update I can actually show the attack and defense power below the health bar of each mob. I'm worried it might over saturate the screen tho... 🤔