Cool game! The concept is really interesting and I love the way you incorporated the theme into your game! The movement was nice and shooting and powerups were pretty cool. I did find taking damage to be pretty confusing since sometimes I would take half a heart of damage or like one heart and then other times I wouldn't take any damage at all. Also, the enemies didn't seem to take damage at times and when they died I don't think I hit them, so I got a bit confused. Overall though, I had a lot of fun playing! The art and music are great too! Well done!
Viewing post in What's Next? (GMTK 2022) jam comments
Man, I'm glad you had a great time playing my game! 😁
For the damage system, I can actually enlighten you on that:
- Each projectile has its own damage. Big slow shots deal a lot of damage while small fast shots deal less.
- Mobs (players and enemies) have their own attack and defense power. When you attack, your shot is multiplied by your attack power and when you take a hit, the damage is divided by your defense power.
- Sword powerups multiply by 2 (or divide if it's grey) your attack and shield for the defense.
I think that the confusion comes from the fact that these values can be perceived through gameplay but cannot be seen... maybe in the update I can actually show the attack and defense power below the health bar of each mob. I'm worried it might over saturate the screen tho... 🤔