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(1 edit) (+1)

Interesting to see two versions of Dicetris, and the different approaches they take. This one plays more like a topdown (rather than falling) version of Tetris, with the main mechanic still being clearing lines by filling them, while the other one made up its own mechanics and rules.

I think it works well; however, the dice roll feels more like something that's there to fit the theme as it's kind of a hindrance to the gameplay. It's kind of like if you were playing Tetris and after every block you had to roll to see which piece you'd get. I think having just a box with the next RNG-determined block would honestly serve the play better (but I guess it wouldn't fit the theme as much otherwise, so oh well).


(1 edit)

Thank you a lot for the feedback! There are actually 3 Dicetrises, and each is original! Well take this one as Tetris you can play as boardgame ¯\_(ツ)_/¯

I agree that the game would work just as well without dice, but I hope the "physical interaction" gives players something extra. The dices aren't actually complete RNG, the arrow controls the direction and force impulse of each dice.