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This was a really nice time.  Not what I was expecting with the concept of a partner in crime rat but definitely an interesting setup;,  And there's some challenge there to try and get all 3 wires at once which is interesting. Though not incentivized, but that's a little hand to get into a jam sometimes so not surprising,.  But it was fun to try and do even without that so that's awesome.  There as nice feedback on hitting wires, it was simple to aim for them and then mouse and some decent amount to get into position.

A couple things I would say though is that the mouse being stopped while aiming was a little weird, I feel like letting you do a kinda speed throw could be interesting,.  Though that's hampered by the fact that it takes the aiming a second to catch up tot mouse.  So I feel like if that didn't have the cooldown, and the rat was able to move while aiming the coin it could add some interesting speedrun strats I guess. Where you jump for it and manage to hit a weird angle and hit multiple wire at once.

Also an interesting idea could be interesting coin types.  Possibly based off of different sizes of coin fr whatever. Where each size has some different perk, if you went more complex with puzzles at least.  Ex. a (this is in Canadian coins cause it's what I know for reference) a toonie could be a big heavy coin that doesn't bounce a lot, but maybe it could.. push something down or knock something around.  Kinda a "punch coin" I guess.  Or a dime could be a tiny coin that fits through a small gap to get to a wire etc. and bounces quite a lot due to it's low weight.

One other idea could also be having some sort of situation where you need multiple coinsd.  And so you throw one coin to hit a wire or something and have to lose it to some drain or something.  And you have to sue another to hit the rest.  Though both of those could be a little complex, and I do feel like the game has a nice simple gameplay loop right now.  But they could also add some variety if handled right so who knows.  All just suggestions.

There's some pretty neat ideas in here! It would certainly be cool to incentive better performance as a bonus as well as refining the controls to be more precise. While you can aim while jumping, there was the idea for letting you aim while running around as well, but I didn't have the time to complete those extra animations in time unfortunately.

Multiple coins in a level could be fun to design for, though it might make the whole "one throw" bonus idea a bit blurry, maybe it could be "minimum throws" instead...

Thank you so much for the detailed feedback, I'm grateful for it! (^▽^)