Wonderful art, wonderful music! I wish you had more time to implement additional levels, enemy types and mechanics, since the core is already strong, and I can easilly see myself playing it. There's this seemingly unsolvable design problem with this jam - you never see at least 3 sides of a die, which makes planning ahead really hard. I now about "seven minus visible side" approach, and also you did a great job with showing possible paths, but still, planning for more than one turn ahead seems impossible most of the time. But again, this is a universal problem, not something specific to your game. Great job, really loved it!