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Hello Shahman, Thank you so much for your review and for the suggestions! I agree the controls need some improvement, especially when rotating the camera. This was on my todo list, but unfortunately I ran out of time to implement it. Regarding the visual queues for when the tiles are matched or they fall, what do you suggest? They turn red and there are particle effects to show that matching was done. The falling tiles have a crack on them, but maybe it's not visible enough? Thanks, in advance!

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Hey yeah I totally understand the time pressure, had a lot of stuff that fell off for my game also haha. So, I was thinking more of a detached visual indicator since in levels with multiple dice, I might be focusing on moving one die and not really paying attention to the other. Perhaps something more striking so it grabs my attention. The particles are nice, maybe more emphasis on that? For the cracked tiles, I am thinking more of the feedback as they fall, was there a sound effect for that? 

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Oh okay I understand better now! Fair points!