Some action there! Here are my observations (essentially on the fly).
Observations:
- Haha, I like that taunting die on the menu screen and the happy joyful casino music! XD The atmosphere is great. :)
- THANK GOD for making the controls work with an AZERTY layout!! :D So many games do not, I was afraid this was going to be the case once more, which would have been a pity for a 3D action game, but my ZQSD works! :)
- I am not sure what the powers on the gun’s blue barrel are and how to use them (it looks like running speed, something else with upward arrows…). Ah, maybe they control what type of enemies are spawned? Like, the arrows for the giant cards? Still not too sure.
Ah, I realize the bottom-right indications name the skills (including ‘AOE’ probably for ‘area of effect’, so the target logo means splash damage, I guess). - I am unsure how the effect of the element from die 2 works; if the enemies had an elemental type, I could see how this would affect the damage we deal, but is it only decorative here?
- The moment I saw that giant spades card running at me, I thought I was in Serious Sam. XD Your game reminds me of this! (Although I do not know the series well at all.)
- I only discovered once I finished the second round that Shift enabled running!! I think you should mention it in the controls on the game page.
- I found a game-breaking bug: if you jump on the central roulette (using the nearby green chip stack), then you are safe, and all ennemies stay at their positions (although with a running animation)!
The bug in action (with glorious Pomodoro in the corner). - Another possible bug: once I stopped camping, the die that was near the chip stack started moving ultra fast!! It may be because of the ‘movement speed increase’ phase, but I am not sure, as he seemed to be the only one, and was way too fast.
My conclusion: this is Serious Sam Goes Gambling. XD It was very enjoyable, and artistically coherent (the theme oozes everywhere) (plus, you did the 3D art yourselves, according to the form). I would just say that the ‘dice’ mechanic is only moderately original (ie you added some randomness to the weapon, capacity, and ennemies).
Not all games manage to be pleasant to play, and I am not saying this because yours is action-oriented. Well done. :)
Side question: how many were you in the team? Because I see you answered ‘we’ to Psonbre, but the page only lists one name, so I am curious.