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Hi! Thank you for such an in-depth comment. It was nice to see your thought process as you played. 


We were a bit ambitious with our idea, and when reaching the finish line we hadn't quite finished the element system. A few of them work but we had planned on making them more clear! As an example, ice applies a stacking slow, earth snares, fire applies a damage-over-time, etc. 

Making it so you could stand on the poker chips / roulette table was completely my fault hehe.

And to answer your side question: We're a team of two people! @pkmollman is primarily our programmer and I'm primarily the artist. This is our third jam and in my opinion we're improving with every entry!


Thanks again for your kind comments :)

Thanks for the answers! :)

It was nice to see your thought process as you played.

For time reasons, I switched to a more on-the-fly style of reviewing somewhere in the voting phase; I thought it was less useful, but apparently, the contrary happened. Which is great, because that means I can have both a time gain and offer more interesting/insightful feedback. :)

As an example, ice applies a stacking slow, earth snares, fire applies a damage-over-time, etc.

Aaah, thinking back, I did notice fire seemed to consume and eventually kill enemies! I should have been more observant.

Making it so you could stand on the poker chips / roulette table was completely my fault hehe.

Another case of Evil Artist destroying the Brave Programmer’s Grand Design! ;( Begone!!

This is our third jam and in my opinion we're improving with every entry!

This was my fourth and I also felt at least learning a lesson or two each time. Anyway, good job, your game is a funny one. :)