yeah, i thought about the camera problem quite alot when i was making the game, having a stable camera showing the whole level would have felt alot less lively and responsive, and having a free camera meant id have to change movement based on the location you're looking, and getting that wrong specially in a puzzle would be really infuriating, so i stuck to my main idea of having the camera follow you. though I did see a very clever way to approach this in some of the jam's games which was to overlay a 3d die that follows your die's rotation and that you can pan around to see the number on each side. thanks for the feedback! very insightful