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(+1)

The space exploration idea is nice, the atmosphere is on point but the too random mechanism of navigation is a bit forced and you get annoyed by it sadly.

I think one good twist could have been to actually have a dice showing the chance of bad navigation and repairing each part of the dice? So you basically have the same concept, but you feel a bit more controlling it? Just an idea tho, though it may be bad in the end/not what you wanted for the game haha.

I really liked that you give hints about what will happen if you click on one of the solutions. Even if you don't always know, you can have a better feeling of how the game works.

Great job