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(1 edit)

Yes, finally a 2-player game!

I'll reiterate on some comments left by other people and try to be brief about it:

- Fasten the prep phase or even ditch it completely (since it's just rolling dice anyways) and instead give some agency to the players (so they can actually pick better crew or ship)

- Give the players more agency/choice (so that they can increase accuracy of cannons, or effectiveness of the crew, maybe with dice pool, so there's still dices and randomness, but players can choose which stats to focus on).


The art is cute, readable and really solid (and I liked the music too).

I have a feeling, that you had a fantastic game concept with some cool ideas that was brought down (like a rusty anchor) by trying to make it about dices and random rolls (so that it adheres to the theme).