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Really juicy and fun! However, I really don't understand how pickups work. First few pickups were quite straight-forward - a die rolls a result, you pick up it to get a powerup. But then pickups started spawning enemies, and it took me a bit to come to a conclusion that some sides of a die spawn enemies instead of powerups, and I liked the idea. But then I started paying attention and saw that it didn't really matter - every single pickup spawned a boss, even if it rolled a healing icon, for example. To me it looked like a bug, but I'd love to hear from you. Again, great presentation, I still played a full session of it and enjoyed it!

I had feared the icons would look like pickups. So when you run out of ammo you reroll a new weapon and the icon over your character is the reroll animation selecting a new powerup. When an enemy dies it rolls a buff as well so it also shows an icon over where they died. The boss icon is a permanent buff (if you max out all his buffs and kill him you win) while the grunt enemies get a temporary buff for that life and basically exist to annoy you. The boss icons definitely look like powerups though since they're buff icons for the boss itself (+boss hp, + boss speed, + boss shoot pattern, + enemy spawn). I'm glad you still enjoyed the game though!