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(1 edit) (+1)

Good game.

I like this twist on the tile-capturing genre (don't know if this genre has a name). These kind of games always use numeric comparisons to capture the opponent's tiles and I think that using instead flip, rotate and swap arrows makes the game more deep and strategic (e.g. sometimes flipping tiles your color has some disadvantages).

I think that in the current state this game would work best in a digital format rather than a physical one. Each time a player chooses to flip 1 tile, up to 8 other tiles would need to be flipped or rotated. This things are handled best by computer. In a physical setting the player would spend ~10 second (up to 30 seconds each turn) just flipping and rotating tiles without any interesting decision.

Thanks for the feedback. Yes I also feel like the game may work better digitally,