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Thanks for the feedback! We considered giving the opponent rerolls and having them use them when you use yours, but opted for more deterministic enemies so you could strategize your turn more easily. While this makes it easier, we felt it would have been too frustrating setting up a cool turn in response to your opponent only for them to reroll and change it all.

(+1)

Now I see you're talking about the Pocket Sand effect. Yes, the opponent's cancel goes off as Pocket Sand always has priority. We have added more of a visual effect for when a die is used that will be present in the update after the jam.