yea we tested a few different base hook speeds. I think it was a bit difficult to have it be a challenge to avoid fish you dont want, but also have it not super tedious. Given a bit more time we probably could have found a better balance. We definitely wanted to refine the fishing by adding more fish/object types and maybe some more options when controlling the hook, but were coming up against time constaints.
Multiplayer would have been awesome. Local multiplayer probably wouldn't have been too hard to add actually, but once again we just ran out of time and energy.
Thanks for playing!