Thank you for your detailed feedback. Traps and enemies were on our to-do, but we decided to cut them off cause 2 hours of game jam left xD. So, we wanted to spend some time polishing rather than implementing new mechanics.
We are kinda experts in creating epileptic games ahah. Last year we created a ball-genre game with a first-person view. Nauseating experience 😆
Thank you once again. Appreciate it.