I like the original concept of a varying field of view as an idea, but playing the game I felt like something was missing. It ended up not mattering so much if I could see 2 or 5 steps ahead as there was nothing to loose or gain. I was always safe and it needed some risk. Other than that the choice of soundtrack was also good.
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In The Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #529 | 3.762 | 3.762 |
Overall | #1100 | 3.397 | 3.397 |
Presentation | #1514 | 3.381 | 3.381 |
Enjoyment | #1556 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
each turn in the game, dice are thrown, which opens up a certain radius of fov
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
What a cute little game! I really like how it incorporates dice rolls into the gameplay. Simple yet very effective. Love it!
Really simple but fun game. I really liked how you used the dices. At first I thought that there would have been some kind of enemies, but I think that it's better without them. Only suggestion would have been probably the adding of some kind of scoreboard.
Really liked it overall, good job!
Simple, but a cool game! The art was also very nice. Great game!
Short and charming game with an interesting take on the theme, but since you can only see forward there wasn't much of a difference in how far your field of view was. The controls feel responsive and snappy. Wish there was more feedback for the player when you reached the end of the level, something like a sound effect or short transition. If you decide to continue polishing the game I recommend expanding on the main mechanic a bit more and find more ways to utilize the randomized vision.
Loved the overall vibe of the game, really good choice of music to go along with it as well. The simple looking for the exit mechanic ended up being more fun than I expected. Add some enemies and traps and you got a pretty good game on your hands!
Some minor improvements: Something about the fading in of the line of site every time you moved actually was really messing with my head. Maybe I'm epileptic, who knows lol. Either way, maybe just have the line of site update to whatever the new number rolled, rather than having it shut off and then fade in as the new line of site. Also, your music didn't loop very well, as good as it was of a music choice.
Overall, great job on this. I think you could do more with the dice mechanic as you develop it more, but you did really good with this!
Thank you for your detailed feedback. Traps and enemies were on our to-do, but we decided to cut them off cause 2 hours of game jam left xD. So, we wanted to spend some time polishing rather than implementing new mechanics.
We are kinda experts in creating epileptic games ahah. Last year we created a ball-genre game with a first-person view. Nauseating experience 😆
Thank you once again. Appreciate it.
Really cool Indiana Jones vibes. I liked all the different tunnels you could go down.
Very creative idea! took me a bit to understand what exactly the dice do but I still easily understood how to play it. I personally would've rather preferred a radius of light instead of just a line, bc then it'd be a little easier to navigate and less guessing. Cool game!
This is actually pretty cool, took me a minute to understand what was going and what exactly I had to do but I figured it out. Love the art style as well.
Really creative idea! The Dice connection was kinda clutch, and the dice result didnt really seem to matter all that much since I could just roll again if I needed to.
Anyway the game is beautiful polished and well crafted, good job!
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