"You're stupid if you think I'll switch from my triple-shot minigun-speed warhead-spewing RPG to any other weapon" - I thought to myself, until I saw a Dragon Shotgun...
Wonderful game! I really love the new wave of bullet hell games like 20 Minutes Tol Dawn and Vampire Survivors, and I just love to see an example of one on this jam. The dice system is nice and well-implemented, I only wish I could choose a weapon slot I'll be disenchanting. Because again, when I have shotgun-fire-fire-fire-nuke RPG, in no world I will take a 40% chance of losing a precious upgrade. Also I didn't really understand what an upgrade with a stealth-like icon did. Apart from minor problems with AI navigation, which made a ton of enemies hide in other rooms and get stuck on obstacles, I love everything about this game! Great job!
Viewing post in Shoot Till You Die (jam version) jam comments
Thank you, Glad you had fun! Yeah I agree, the disenchantment system is a bit flawed, I wanted to add a risk-reward system and didn't really know how. It was hard trying to make the navigation AI, it's 100% something I'll work on if I do a full release. Thanks again for the kind words and the constructive criticism!