Fun gameplay and youve interwoven the story nicely into the gameplay. Great job!
Bleskar
Creator of
Recent community posts
The cursor is something I will try and fix in the future. And I totally forgot about checking if your inventory was full when you pick up an item! I was supposed to add it but forgot! I might try and add progression in the future, my original plan was to add 4 levels, each with different bosses so that it felt like you actually made progress, but i didnt have time, but ill try and add a sense of progression in the future! Thanks for the wonderful review!
Putting the level up instructions in the controls, might not have been the best idea, haha, but adding like a little prompt in the corner to level up or something might be a good idea to ad in the future. And yeah, i didn't notice that when you restart the game your stats and items dont get reset, also a mistake on my part that i'll fix if I decide to update the game. I also notice the repetative aspects of my game, my original plan was to have 4 different level each with different bosses, and different "card packs" or levels with different rooms and enemies. I'll 100% be fleshing out the game more if I decide to work on it more so that it isnt as repetative, but you can only do so much in 48 hours. Thanks for the great and constructive review, and glad you liked it!
Very fun and pretty game! I Think the game could have done with some more feedback to the player though. Right now you not really sure if you're doing damage to the enemy or what is happening. I thought the mechanic of getting random weapons and enemies was fun. Great game and good job on finishing!
Yeah, I agree that the pop ups are kinda annoying. I think I'll try to decrease the number of drops or change them so that the game doesn't pause every 5 seconds. The negative health thing is also something I'll fix, it was just something i didn't find too bothersome at the time so i never bothered changing it during development.
(Also who said the music wasn't made by me? I made the music, just not during the 48 hour period :). Thanks for saying you liked i though!)
Thanks for the nice comments and the criticism!
Very fun, gave me vampire survivor vibes! It was very hard though, had a tough time with even the small dice. Maybe make the dices a bit slower, I felt very overwhelmed and like I couldn't outrun the enemies. Maybe also zoom the camera out a bit so you can see when enemy hoards come. Other than that it was fun and had cool abilities, excited to see what could be added in the future! Great game, and great job on finishing!
I had a really fun time with this game! I just stayed in the towers with my dices until I could ambush the enmies, and it worked (barely)! At times the game did however feel a bit unresponsive, as if the dices had their own free will. Other than that the mechanics were fun and well implemented! Great job!
Quite nice and simple! I did however feel as if it was a bit to easy since you could just stay in the same place and roll the dice howevere many times you want. You should encourage the player to explore your map a bit, maybe put the door at a different location than where the player starts? Great game though, nice art and good job on finishing in time!
Thank you, Glad you had fun! Yeah I agree, the disenchantment system is a bit flawed, I wanted to add a risk-reward system and didn't really know how. It was hard trying to make the navigation AI, it's 100% something I'll work on if I do a full release. Thanks again for the kind words and the constructive criticism!
This was a fun little game. I liked that the stats were based on the rolls at the beginning of the round, great mechanic! The game could go with a little more enemy variety, and it could also be a little more difficult, it felt like it wasn't a challange. Other than that, great game and beautiful artstyle!