I really like the idea here, but I had a hard time actually winning because I couldn't figure out what determined how the dice would move the next turn, so I mostly just moved towards the goal until I was forced to restart. Maybe a good idea would be to create a target "region" with landing closer to the center being worth more "points" or a higher rank. That way players can still succeed, but if they want to get really good they have to better understand the mechanics. Nice work overall!