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Very cool and underrated strategy game here. I played quite a lot of strategy games and I can really feel your base game mechanics are quite well-considered - players can somewhat control a group of enemies to crush them into themselves while avoiding them moving to the towers. 

Generally, the UX is OK, the direction of enemy movement can be foreseen through the tab key and players can know what will be the next face value after they press WASD. The only complaint is that the "buying structure" options don't seem clear to me because there is no feedback when I select a structure to buy, initially I don't know whether I need to press/drag the icon or some other gestures. But overall it is good. I suggest you add "You need to click on the building icon/desc and then click on the valid space on the board to build." to your game's page.

A minor bug: I can literally use "Push" infinitely with no cost and push enemies into oblivion.

Advertisement: Please try our game too, we have a turn-based strategy experience as well and would like you to give some comments about it :)

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Thanks for your feedback!

Yeah, UX can be made much better. We didn't have enough time sadly and decided other things had bigger priority.

Lol, we didn't know about this bug at all. What did you do to make it work? Just used Push repeatedly and that's all? 

Sure, I will try your game!

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I understand that as we didn't have time for UX too, haha. I believe it will be better if there are some supplement instructions in the description in case someone run into trouble.

As for the Push issue, you can reproduce it after the game starts but you may want to wait for few turns to before reproducing it to feel the power of pushing.  Just click on the Push icon and then repeatedly click on the grid map, you can see enemies fading.

Oh, so you like buy push once, and then repeatedly use it on the same turn. Gotcha, we will look into this.

And it didn't cost money, It seemed can be used at anytime.